Game



June 12, 1923.

F. BETHKE ET L GAME Filed Sept. 19. 1921 June 12, 1923.

F. BETHKE ET AL GAME Filed Sent. 19 1921 2 Sheets-Sheet 2 jr'zs ma E H/C/KEENTORS ATTO R N EY WITNESS:

Patented June 12, 1923.

UNITED STATES PATENT OFFICE.

FRED BETHKE AND EVELYN HICKE, OF VISALIA, CALIFORNIA.

GAME.

Application filed September 19, 1921. Serial N 0. 501,541.

game including a plurality of fortune telling legends with which are associated ordinary playing cards, the game involving the use 16 of a spinning pointer adapted to come to rest polnting to the legends, the tail end of the arrow being provided with two horns which will oint to two successive cards of the series, t e two cards to which the horns point having difi'erent values and certain combinations constitutin advantages entitling the player to ad itional spms and other combinations constituting penalties, the winner of the game being the one obtain- 8B in the largest number of fortunes.

in important object is the provision of a ame of this character including agame A, oard which is foldable to'occupy but little 'space and upon one section of which is so journaled an arrow capable of being spun by the operator successively, the fortune tell-' ing legends being affixed to or inscribed upon the playing surface in circumferential series in the path of travel of the pointer and the playing cards being designed to be laiills upon the surface outwardly of the legen a An additional object is the provision of a game of this character which will be simple 4 and inexpensive in manufacture, easy to play, highl entertaining'in use, durable in service, and ageneral improvement in the art.

' With the above and other objects and advantages in'view, the invention consists in the details of construction to be hereinafter more fully described a ndcla im'ed and illustrated'in the accompanying-drawings, in which- I Figure 1 is a. plan view of our game showing a deck "of cards associated therewith,

igure -2 is across sectional view therethrough. a

as might occur to an one. parent-that considera le cleverness may e Figure 3 is a pers ective view showing the game board folded and Figure 4 is an enlarged detail view showmg yust a fragment of the board and a coup e of the fortune telling legends thereon.

Referring more particularlv to the drawings, we have shown our device as comprismg a square board 10 which is formed of two similar sections provided at their marginal edges with upwardly extending flan es'11, the ends of the flanges being hinged y con- .nected, as indicated at 12, whereby the two sections may be swung together into boxlike form. Any suitable catches 13 ma be provided for holding the sections in fo ded position. i

Secured near the hinged edge of one section is an upwardly extending post 14 upon which is rotatably mounted an indicator or pointer 15 which is in the shape of an arrow having its head 16 formed with a slot 17 within which is engaged a thin leafspring 18. The tail end of the arrow is notched to define two horns 19. This arrow is capable of being spun by striking it with the finger,

Secured'upon the board is a circular series of upstandin pins 20 which are in the path of travel of t e spring 18 so that the arrow in spinning will eventually come to rest with the spring 18 disposed between any successive two ofthe pins 20. .These pins being engaged always by the sprin will bring the spinning arrow to rest wit in a comparatively short time owing to the construction involved. Fixed or inscribed upon the surface of the board inwardly of the pins and between the successive pins are fortune telling legends 21, each of which consists of a prophecy of a more or less fanciful nature, all of these prophecies being such It will be a exercised in the preparation of these legends to make them interesting and amusing. Instead of bein fixed to or inscribed upon the playing sur ace, it' will be apparent that these legends might be provided upon se arate sheets of -card-board or the like whlch.

might be laid upon the playing surface in the position indicated. In this way it will be seen that the fortune telling legend slips might be shifted relatively or that difi'erent serles might be used, depending upon the sex of the players or depending upon any other conditions which might be arbitrarily selected.

The game also involves the use of a deck of ordinary playing cards, indicated at 22, it being designed that the cards be care fully shufiled, cut, and then be subsequently laid face upwardly upon the playing surface outwardly of the pins and between them, as clearly shown in Figure 1. In this way it will be seen that the relative positions of the difierent cards will be entirely fortuitous.

In the playing of the game the players take turns in spinning the arrow 15. The arrow will of course come to rest with the spring 18 at its head disposed between two successive ones of the pins 20. The fortune contained in the legend thus pointed to by the arrow is supposed to apply to the player making the spin. It will be observed that the two horns 19 at the tail end of the arrow will point to two adjacent ones of the cards 22 and the combination of cards thus pointed to is an extremely important feature of the game as the combination constitutes either a penalty or an advantage, depending upon a certain arbitrary et of rules formulated in advance.

In case both horns at the tail of the arrow point to spades or clubs, the player would be entitled to an additional spin of the arrow; if both horns point to diamonds he would be entitled to two extra spins; and if they point to hearts he would be entitled to three extra spins of the arrow. If either horn points to the queen of diamonds the pla er would be entitled to one extra spin am? if either horn points to the ueen of hearts the player would be entitle to two extra spins. Where the horns point to the deuce of spades or clubs and the queen of hearts or diamonds, the player loses two spins of the wheel, and where they point to the deuce of spades or clubs with the king of clubs, the player would lose only one spin of the wheel. When the horns point to the deuce of clubs and the king of spades one spin of the wheel is lost, and where the deuce of spades and the king of spades are pointed to, the player gets an extra spin. Also the player is entitled to an extra spin when the deuce of clubs and the king of clubs are pointed to. Any deuce with an ace causes the player to lose one spin of the wheel. Any two deuces brings one additional spin and any three deuces entitles the player to two extra spins. The deuce and tray of spades bring one additional spin, as does also the turning up of the ace, deuce and tray of clubs. Any two aces mean one extra spin and an three aces give three extra spins. Two lack jacks loses a spin while two red jacks brin an extra spin. The jack of spades with the queen of hearts loses a spin for the player but the jack of diamondswith the queen of hearts entitled the player to a spin extra. The jack of clubs with the queen of diamonds, the jack of diamonds with the queen of spades, the jack of hearts with the queen of clubs, and the jack of diamonds with the queen of clubs, loses one spin of the wheel for the player. The 'ack of hearts with the queen of diamon and the jack of Spades with the queen of spades entitle the player to an additional spin. The jack of clubs with the queen of clubs also gives the player an extra spin. The jack of hearts with the queen of spades means the loss of two spins for the player while the 'ack of clubs'with the queen of hearts and e jack of spades with the queen of hearts lose but one spin.

Taking into account all of the above mentioned penalties and advantages the idea is that the player who has secured the largest number of spins and consequently the largest number of fortune readings will be the winner. In this way it will be seen that the game may be found very interesting and entertaining, especially as everything depends entirely upon chance. 1

While we have shown and described the preferred embodiment of our invention, it is of course to be understood that we reserve the right to make such changes in the form, construction and arrangement of parts as will not depart from the spirit of the invention or the scope of the subjoined claims.

Having thus described our invention, we claim:

1. A game of the character described comprising a game board, a post rising centrally therefrom, an arrow rotatable upon said post and including a pointed head and a tail provided with spaced horns, a plurality of upstanding pins on said board arranged in circular series concentric to the path of travel of the arrow, a pluralit of legends arranged upon the game boar inwardly of and opposite the spaces between the successive pins, in combination with a deck of playing cards adapted to be laid in fortuitous arrangement upon the board outwardly of and opposite the spaces between the successive pins, the spaced horns of the tail or' the arrow pointing always to two succesive cards, certain of the combinations of successive cards pointed to by said horns giving advantages and others entailing penalties.

2. A game of the character described comprising a game board, a pointer rotatable upon the board and having a ointed head and a tail provided with space horns, a plurality of guides on the board arranged in circular series concentric to the path of movement of the pointer, the board being inscribed with legends between the successive guides, in combination with adeck of of the combinations of successive cards pointed to by said horns giving advantages :1c

and others entailing penalties. I i 'In testimony whereof we afiix our signa-..

tures.

. FRED 3mm v EVELYN' mom. 

